The Infinium wheels in the Item Store are an obtrusive case of the new framework's disappointments. An unpainted Infinium cost not exactly a key pre-Blueprints. Painted Infiniums swayed somewhere in the range of one and three keys each, except for the pricier Titanium White tone. Making an Infinium from a Blueprint costs 14 keys, nonetheless, which is sufficient to buy a whole painted arrangement of similar wheels Rocket League Items (except for Titanium White).
The keys-to-credits transformation made by Psyonix was likewise a significant lack in the update. As a component of the change, Psyonix changed each key into 100 Credits. The equality between values was totally twisted on the grounds that 100 credits don't almost have a similar buying power that one key used to have. Players feel cheated out of their money.One Reddit client summarized the network's emotions toward the new framework in a remark.
"What have you done?" they said. "You have totally neglected to acknowledge how much worth a player-driven Cheap Rocket League Items economy can add to your game and friends. You have devastated the player-driven economy, and you have removed players who don't go through cash, or that much cash, on keys/credits. For what reason did you do this?"