Rather a 100-man deathmatch design, Escape From Tarkov's "strikes" have an alternate goal: get out alive. You (and conceivably your companions) bring forth on one side of a far reaching map, are given an exfiltration point on the contrary side, and have somewhere in the range of 15 to 45 minutes to arrive contingent upon the guide. En route, you'll encounter up to 14 different players attempting to arrive at their own exfiltration zones, crooks who are ordinarily constrained by the PC yet are once in a while real players, and plunder. Bunches of EFT Items incredibly enticing plunder.
While the essential objective is to remain alive and getaway, things and hardware don't vanish when the match is finished. All that you have with you can be put away in a reserve and utilized on ensuing strikes, offered to NPC dealers for money or to finish journeys, or exchanged to different players by means of the Flea Market. It resembles being a grizzled.
Russian mythical serpent gathering a crowd of fortune—with the exception of's everything weapons rather than gold, and so as to EFT Items for Sale get more you need to bet what you as of now have. On the off chance that you've played Hunt: Showdown, this will sound fairly recognizable.